- Medical Training
- Tactical Combat Casualty Care (TCCC)
- PreHospital Trauma Life Support (PHTLS)
- Tactical Emergency Casualty Care (TECC)
- Tactical PreHospital Trauma Life Support (TPHTLS)
- Military PreHospital Trauma Life Support (MPHTLS)
- Trauma Skills Augmentation Course (TSAC)
- Law Enforcement First Response Tactical Casualty Care (LEFR-TCC)
- Training Curriculum
- Cut Suit SME Course
- Advanced Combat Wound Kit Course
- Basic Combat Wound Kit Course
- Combat Wound Medical Effects
- Medical Training Devices
Combat Wound Medical Effects
Using state-of-the-art “Hollywood” special effects, wound makeup artists create scores of extremely realistic wounds and simulations that give military medical personnel trauma care training under realistic combat operations in the field and at the fully-furnished field medical facilities. This medical simulation capability is unique in the training world and goes well beyond moulage and typical make up techniques. Truly “next generation” in detail, realism, dynamics, and scope; Strategic Operations Inc. (STOPS) calls it Hyper-Realistic™.
In a typical scenario, warfighters encounter AK-47 fire, RPGs, and IEDs. Very basic trauma care is rendered under fire in realistic combat conditions. Assessment, basic stabilization, and transport are the major skills to be mastered. Trainees encounter head wounds, penetrating chest wounds, burns, and shrapnel - basic life support, including airway management and control of hemorrhage is stressed.
In some scenarios a role player has had his “leg blown off". In between firing at the enemy, the corpsman had to drag the injured man to safety. Once out of the line of fire, the corpsman quickly assessed the injury, controlled the bleeding, and stabilized the patient for transport. The wounded are loaded onto an ambulance or a helicopter.
In a typical Battalion Aid Station (BAS) scenario, the patient is brought from the field to the BAS where his very realistic wounds are actually sutured and his vitals stabilized. Hyper-Realistic™ life support challenges include pneumothorax management, uncontrolled bleeding, burns, blast injuries, and penetrating eye injuries, as well as lacerations and embedded foreign objects.
Hyper-RealisticTM techniques add a dynamic element to typical static medical simulations. Moulage injuries do not change once they are created. STOPS creates wounds complete with active bleeding that stops when a tourniquet is applied properly. If compression is difficult, bleeding continues. As another example, large amounts of special effects blood are delivered to the injury via hidden tubes, and air is delivered to a chest injury site, controlled by the role player so air bubbles appear at the chest wound site with each breath.
Working with STOPS subject matter experts, trained role players interact with medical personnel and add to the stress of combat trauma care with expressions of pain, fear, hysteria, confusion, and misinformation.
STOPS simulates the effects of chemical, biological, radiological, nuclear or high-yield explosive (CBRNE) events with amazing fidelity. Special effects make-up, engineering techniques, and role playing provide Hyper-RealisticTM simulations of anthrax (cutaneous), with “malignant pustules”; cyanides, with pink skin; nuclear radiation exposure, with epilation, erythema, dry desquamation, and wet desquamation; plague, with purple skin lesions; smallpox, with macules, papules, vesicles, and pustules; vesicants, with blistering; and vomiting agents, with erythema and edema at the site of dermal contact – just to name a few effects.